TMNTGAME

Teenage Mutant Ninja Turtles: Shredder's Revenge has been bachelor for a few months now, and if you're similar us, you lot're probably nevertheless playing it on a regular basis.

Whether you have or oasis't picked it up but yet, at present is a great fourth dimension to jump in and give it a go - with Tribute Games and Dotemu merely releasing a new patch update for the game across all platforms. According to a brief rundown from Dotemu via social media, this latest patch addresses some "tedious bugs" and as well includes some online and gameplay improvements.

Here are the total patch notes via Steam:


TMNT SHREDDER'S REVENGE - GAME STABILITY PATCH IS NOW Live!

Greetings pizza folks!

Today, we would like to thanks all for your feedback and dear since TMNT Shredder's Revenge launch! Thanks to yous and your detailed feedback, our dev squad has been able to work on some game stability improvements and fixes.

Here is the detailed changelog, featuring the various fixes, improvements, and new features implemented to improve the game stability:

BUG FIXES

GAMEPLAY

  • Fixed enemies sometimes frozen after a Fling Slam.
  • Fixed Rat King sometimes frozen after being defeated.
  • Fixed Krang's torso sometimes leaving the screen. You tin can sing information technology: "Krang-no-loooon-ger leeeeea-ving theeeeee-screen!"
  • Stock-still Dirtbag sometimes stuck in its Blinding Flash attack.
  • Stock-still some player attacks granting immunity to falling down holes, performed over a hold, resulted in a nearly-instantaneous KO for the role player.
  • Stock-still the Dive Kick set on sometimes getting the player stuck when landing on edges.

ONLINE

  • Fixed clients sometimes stuck in a cutscene.
  • Fixed many connection issues at the start of stages that could event in desyncs and missing players.
  • Fixed a few crashes caused past packet loss or lag, resulting in incomplete attack, player or camera data. Bodacious!
  • Fixed clients ignoring enemy take hold of cancellation (when a player grabs for besides long or an enemy is as well salubrious to grab).
  • Fixed clients interrupting a Grab with a Super Attack, leaving enemies stuck in their Take hold of reaction.
  • Fixed client-side Chrome Dome sometimes non getting up when it should.
  • Fixed Groundchuck ofttimes non facing the correct management on clients (or sometimes not animating at all) when charging.
  • Fixed some replication issues in the Shredder fight.
  • Fixed Super Shredder and Rat King sometimes freezing on clients when the host leaves the game.
  • Fixed client-side rat spawning in the Rat King fight frequently non occurring when information technology should.
  • Stock-still customer-side Buzzer having a hard fourth dimension doing U-turns.
  • Fixed customer-side Motorcycle Pes Soldiers sometimes frozen on screen before attacking.
  • Fixed client-side Splinter'due south Super Flying Attack not increasing your Hitting Counter and Score. He is a radical rat!
  • Fixed online lag during boss fights sometimes breaking the boss' behavior resulting in the fight getting incommunicable to finish (dominate disappearing, for example).
  • Fixed online game search no longer working after a failed search.
  • Fixed connectedness issues occurring after the end game cutscene.
  • Fixed host able to cake the game past opening the Political party Upwardly menu while in a stage end cutscene.

INPUT

  • Fixed saving customized controls only partially.
  • Fixed using a keyboard with a layout other than QWERTY when customizing controls.

MENUS

  • Fixed saving the VSync value in the Options.
  • Fixed a fashion to get the Pause carte stuck on the screen during gameplay.

ACHIEVEMENTS

  • Fixed resetting the progression of stat-based achievements similar "Complete Cast!" when starting a New Game.
  • Achievement unlock is now saved immediately. Achievement progression is now saved when leaving a stage.

AUDIO

  • Fixed audio volume issues on stereo setups.

CREDITS

  • Added some awesome people that worked on the game. Tubular!
  • Stock-still Edwin'southward name. Cowabunga, dude!
  • Improved performance by preloading all possible enemies to be used in a stage.
  • Dizzy players are no longer invincible. Bummer, dude!
  • In Story mode, doing Continue no longer loads up How To Play.


ONLINE

  • Improved detecting all connected players as Ready, which would forbid entering a stage.
  • Improved transitions between the different parts of stage 6 (Crystal Palace Mall).
  • Improved bosses snapping to (sometimes bad) positions subsequently customer-side hits.
  • Remote players now visually practise their Double Leap and additional Somersault attacks. Wicked!

MENUS

  • Added platform icons when listing online games and friends.

STEAM

  • Improved connecting to other Parties. Excellent!
  • Added a message popup if kicked from a party. Sorry!
  • Added netcode check popup on version mismatch. Friends don't allow friends play un-patched.

If you haven't checked out Teenage Mutant Ninja Turtles: Shredder's Revenge nevertheless, what are you waiting for? We said it the all-time turtles beat 'em upward always fabricated - awarding it an "excellent" nine out of ten stars.

  • REVIEW Teenage Mutant Ninja Turtles: Shredder's Revenge - The Best Turtles Beat 'Em Up Always Made

Have you updated to this latest version of TMNT: Shredder'south Revenge however? Notice anything else? Tell u.s.a. beneath.

[source store.steampowered.com, via twitter.com]